Tutorial
recording || Autograph file
Here a single point is placed on the function z
= asinxcosy, which is in turn intersected with z
= 0.
Select the point and use the right-click option “Unit Normal
Vector”, and “Tangent Plane” (small).
The point can be dragged around the surface (or moved with the arrow
keys, varying ‘x’ and ‘y’ independently),
to investigate the local max and min in 3D.
Intersections with a cone:
Circle: z = 2
Ellipse: z = 2 + x/2
Parabola: z = 2 + x Hyperbola: z = 2 + 2x
Rect. Hyp. x = 2
Two Lines: x = 0
One Line: z = x
Point: z = 0
Constants can be entered in equations and
objects in Autograph. To illustrate the basic principles
of vectors and lines in 2D:
1. Add a Vector line in the form
2. Add a point (a, b)
Add a point somewhere eg (3, 1), and add to that the vector [a, b].
Enter the line ax + by = c
Then use the constant controller to vary h, k,
a, b, c to show that (a, b) is // to the vector line and
^ to the line ax + by = c. The equivalent
in 3D is that the vector [a, b, c] is normal to the plane ax
+ by + cz = d
3. A CLOSEST DISTANCE PROBLEM Tutorial
recording || Autograph
file
At noon two ships A and B have positions (r km) with velocities (v kmh-1)
given by
...rA =
(–10i + 10j) VA = ( 15i + 10j)
...rB = ( 22i + 21j) VB = ( –5i + 0j)
If the ships continue with these velocities, what is the closest
distance between the two ships and at what time does this occur?
Enter points at A (-10,10) and B (22, 21) with
axes edited as shown (note full control over axes start/finish and
step values)
Enter velocity vector Va (15, 10) [red] and velocity
vector Vb (–5, 0) [blue]
Reduce B to rest by adding –Vb (5, 0) [purple]
to both B and A. Draw the vector sum of Va and –Vb to produce
the motion of A as seen by B. So in each time unit, relative to B,
A will ravel the length of Va – Vb.
Select the point B and the vector
Va – Vb, and find the ”Closest distance” (right-click
option), at (20, 25). Then select
the point A and the vector Va – Vb,
and create a multiple, say 2 times.
Select
the vector and the multiply factor can be animated until
the multiple reaches the closest point. In this case the
answer is 1.5 (hours).an the closest distance 4.47
(miles).
3. LINES AND PLANES in 3D
You can create a straight
line in Autograph:
- from two points
- in vector form:
- the intersection between 2 planes
You can create a plane in Autograph:
- from 3 points
- in vector form:
- implicit form: ax + by + cz + d = 0
[which is equivalent to r.n = d]
Illustrated here are two skew lines, each created from two (moveable)
points, and the “closest distance”. To illustrated that
the closest distance is a mutually perpendicular direction, create
a vector between each pair of points. Put a point on one end of the
closest distance; select it and the two vectors and draw the cross
product.
Here two planes have been drawn and selected, and the intersection
line drawn. With a point placed ON this line:
- select the point
and one plane: draw normal unit vector
- select the point and the other plane: draw normal unit vector
- select the two vectors and the point, and draw the cross product.
Note the direction of the cross product and the intersection line.
The surface z = x² – y² has a saddle
point, through which two straight lines can be drawn that always touch
the surface.
These two lines can be entered parametrically,including '±': x = t, y = ±t, z = 0
Use Ctrl-drag to move the camera in for a closer look
3. VELOCITY and ACCELERATION (PARAMETRIC
LINE) Tutorial
recording || Autograph
file
The parametric curve x = sint, y = cost, z = t. You
can use the options the show the (small) normal plane at a point on
the cuurve, and the velocity and acceleration vectors.
4. POLAR (SPHERICAL) - entered as r = f(θ, φ) Tutorial
recording || Autograph
file
Here, r = 3sin2θ has been plotted in 2D and
in 3D. The 2D plot is equivalent to the intersection of the 3D with z=
0. The absence of φ in the equation
means that a plane of the form x = ky will always
intersect r = 3sin2θ in a circle. r
= 1 plots a sphere.
5. POLAR (CYLINDRICAL) - entered as r = f(θ, z) r = z is a cone, r = 1 is a cylinder,
or can be a triangular prism or box using a θ-step set to
2π/3, π/2.